Week 13, fantasy stretch for owners

How well did we quantify a player’s contribution to a fantasy team.

Look for yourself. Monte Win Pct is the Winning Pct that we calculated for a player. We averaged it out here, bc the Distributive Law can be applied for our model. Hypothesis was if we took the differences of the winpct between the 2 teams that would tell us how many extra wins that the other team would have over the other, if they played each other all season. We’re interpreting that as how many games over 0.500. And we applied it to every team on the schedule, to get the difference, and we got an expect number of wins.

FunnyName ptscored ptagainst seasonsum_montediff_pergm Expected Wins up to now ActualWins Expected End of Season Wins
WFAN long time listener 1016 1047 0.54 14 5 14
Draft mis-informer 1217 931 0.555 14 8 14
Knowledgeable Fan 841 983 -0.949 -6 3 -6
Happy Fat Guy 931 902 0.198 9 6 9
Offers stupid trades 1187 1061 -0.37 2 6 2
Draft drunk 960 1071 -0.342 2 2 2
MASH Unit 1009 1013 -0.128 5 6 5
Commish 969 1056 -0.027 6 3 6
New Guy 942 1075 -0.166 4 4 4
Bad year after year 1021 992 0.361 11 3 11
Unbearable good 1127 1041 0.139 8 5 8
Annoying trash talker 940 988 0.188 9 3 9

Our contention is that players with a Monte Winning Pct of 0.500 neither add nor contribute to their team’s winning percentage more than the average player. That’s not to say they are worthless. Take them out of the line up and that winning percentage turns to 0.000.

What if one team’s Monte total winpct has a difference of 0.077 with another team’s total Monte win pct? Does that guarantee a win? Sadly, no. But if they played 13 games against each other all season, and their lineups scored what they did before, then the team with the extra 0.077, should have one extra win over the other, out of 13 games (in other words a record of 7-6, vs a 6-7 record).

My league’s fantasy matchups

Here are the actual outcomes of matchups in my league.

Week TeamFunnyName TeamPts TeamMonteAvgPlyrWinPct VersusFunnyName VersusPts VersusMonteAvgPlyrWinPct Positive means probability Team win, negative means Versus probability Versus win
1 WFAN long time listener 119 0.323 Annoying trash talker 106 0.329 -0.05
1 Draft mis-informer 136 0.468 Draft drunk 103 0.266 1.815
1 Knowledgeable Fan 77 0.218 Happy Fat Guy 101 0.279 -0.549
1 Happy Fat Guy 101 0.279 Knowledgeable Fan 77 0.218 0.549
1 Offers stupid trades 140 0.359 New Guy 109 0.38 -0.189
1 Draft drunk 103 0.266 Draft mis-informer 136 0.468 -1.815
1 MASH Unit 129 0.334 Commish 119 0.234 0.896
1 Commish 119 0.234 MASH Unit 129 0.334 -0.896
1 New Guy 109 0.38 Offers stupid trades 140 0.359 0.189
1 Bad year after year 142 0.448 Unbearable good 144 0.335 1.017
1 Unbearable good 144 0.335 Bad year after year 142 0.448 -1.017
1 Annoying trash talker 106 0.329 WFAN long time listener 119 0.323 0.05
2 WFAN long time listener 110 0.377 Draft drunk 132 0.266 0.994
2 Draft mis-informer 138 0.357 Happy Fat Guy 91 0.334 0.211
2 Knowledgeable Fan 116 0.273 Annoying trash talker 107 0.379 -0.947
2 Happy Fat Guy 91 0.334 Draft mis-informer 138 0.357 -0.211
2 Offers stupid trades 97 0.361 MASH Unit 106 0.278 0.747
2 Draft drunk 132 0.266 WFAN long time listener 110 0.377 -0.994
2 MASH Unit 106 0.278 Offers stupid trades 97 0.361 -0.747
2 Commish 110 0.234 Unbearable good 112 0.286 -0.464
2 New Guy 119 0.429 Bad year after year 115 0.451 -0.197
2 Bad year after year 115 0.451 New Guy 119 0.429 0.197
2 Unbearable good 112 0.286 Commish 110 0.234 0.464
2 Annoying trash talker 107 0.379 Knowledgeable Fan 116 0.273 0.947
3 WFAN long time listener 94 0.432 Draft mis-informer 122 0.41 0.199
3 Draft mis-informer 122 0.41 WFAN long time listener 94 0.432 -0.199
3 Knowledgeable Fan 104 0.164 Draft drunk 86 0.215 -0.456
3 Happy Fat Guy 125 0.332 Annoying trash talker 116 0.334 -0.023
3 Offers stupid trades 170 0.365 Commish 125 0.337 0.247
3 Draft drunk 86 0.215 Knowledgeable Fan 104 0.164 0.456
3 MASH Unit 108 0.327 Bad year after year 105 0.394 -0.602
3 Commish 125 0.337 Offers stupid trades 170 0.365 -0.247
3 New Guy 102 0.378 Unbearable good 119 0.349 0.255
3 Bad year after year 105 0.394 MASH Unit 108 0.327 0.602
3 Unbearable good 119 0.349 New Guy 102 0.378 -0.255
3 Annoying trash talker 116 0.334 Happy Fat Guy 125 0.332 0.023
4 WFAN long time listener 133 0.451 Knowledgeable Fan 106 0.223 2.054
4 Draft mis-informer 173 0.408 Annoying trash talker 94 0.334 0.662
4 Knowledgeable Fan 106 0.223 WFAN long time listener 133 0.451 -2.054
4 Happy Fat Guy 94 0.388 Draft drunk 74 0.27 1.06
4 Offers stupid trades 114 0.309 Bad year after year 113 0.394 -0.768
4 Draft drunk 74 0.27 Happy Fat Guy 94 0.388 -1.06
4 MASH Unit 109 0.333 Unbearable good 160 0.406 -0.656
4 Commish 122 0.39 New Guy 88 0.325 0.588
4 New Guy 88 0.325 Commish 122 0.39 -0.588
4 Bad year after year 113 0.394 Offers stupid trades 114 0.309 0.768
4 Unbearable good 160 0.406 MASH Unit 109 0.333 0.656
4 Annoying trash talker 94 0.334 Draft mis-informer 173 0.408 -0.662
5 WFAN long time listener 105 0.344 Happy Fat Guy 92 0.331 0.114
5 Draft mis-informer 116 0.463 Knowledgeable Fan 129 0.217 2.211
5 Knowledgeable Fan 129 0.217 Draft mis-informer 116 0.463 -2.211
5 Happy Fat Guy 92 0.331 WFAN long time listener 105 0.344 -0.114
5 Offers stupid trades 135 0.299 Unbearable good 116 0.398 -0.891
5 Draft drunk 85 0.27 Annoying trash talker 121 0.385 -1.032
5 MASH Unit 127 0.327 New Guy 132 0.319 0.072
5 Commish 114 0.505 Bad year after year 137 0.392 1.014
5 New Guy 132 0.319 MASH Unit 127 0.327 -0.072
5 Bad year after year 137 0.392 Commish 114 0.505 -1.014
5 Unbearable good 116 0.398 Offers stupid trades 135 0.299 0.891
5 Annoying trash talker 121 0.385 Draft drunk 85 0.27 1.032
6 WFAN long time listener 81 0.394 Offers stupid trades 180 0.306 0.793
6 Draft mis-informer 104 0.456 Commish 58 0.337 1.07
6 Knowledgeable Fan 74 0.164 Bad year after year 127 0.5 -3.023
6 Happy Fat Guy 98 0.336 Unbearable good 83 0.338 -0.02
6 Offers stupid trades 180 0.306 WFAN long time listener 81 0.394 -0.793
6 Draft drunk 109 0.329 MASH Unit 118 0.337 -0.069
6 MASH Unit 118 0.337 Draft drunk 109 0.329 0.069
6 Commish 58 0.337 Draft mis-informer 104 0.456 -1.07
6 New Guy 59 0.323 Annoying trash talker 146 0.334 -0.105
6 Bad year after year 127 0.5 Knowledgeable Fan 74 0.164 3.023
6 Unbearable good 83 0.338 Happy Fat Guy 98 0.336 0.02
6 Annoying trash talker 146 0.334 New Guy 59 0.323 0.105
7 WFAN long time listener 110 0.45 New Guy 108 0.322 1.146
7 Draft mis-informer 129 0.413 MASH Unit 116 0.387 0.237
7 Knowledgeable Fan 81 0.276 Commish 89 0.398 -1.098
7 Happy Fat Guy 137 0.445 Offers stupid trades 103 0.246 1.792
7 Offers stupid trades 103 0.246 Happy Fat Guy 137 0.445 -1.792
7 Draft drunk 141 0.325 Unbearable good 135 0.342 -0.157
7 MASH Unit 116 0.387 Draft mis-informer 129 0.413 -0.237
7 Commish 89 0.398 Knowledgeable Fan 81 0.276 1.098
7 New Guy 108 0.322 WFAN long time listener 110 0.45 -1.146
7 Bad year after year 96 0.272 Annoying trash talker 55 0.277 -0.049
7 Unbearable good 135 0.342 Draft drunk 141 0.325 0.157
7 Annoying trash talker 55 0.277 Bad year after year 96 0.272 0.049
8 WFAN long time listener 146 0.381 Bad year after year 81 0.286 0.849
8 Draft mis-informer 134 0.468 Unbearable good 127 0.456 0.107
8 Knowledgeable Fan 84 0.173 MASH Unit 93 0.284 -1.005
8 Happy Fat Guy 75 0.39 New Guy 101 0.33 0.543
8 Offers stupid trades 129 0.298 Draft drunk 109 0.329 -0.279
8 Draft drunk 109 0.329 Offers stupid trades 129 0.298 0.279
8 MASH Unit 93 0.284 Knowledgeable Fan 84 0.173 1.005
8 Commish 112 0.389 Annoying trash talker 117 0.327 0.558
8 New Guy 101 0.33 Happy Fat Guy 75 0.39 -0.543
8 Bad year after year 81 0.286 WFAN long time listener 146 0.381 -0.849
8 Unbearable good 127 0.456 Draft mis-informer 134 0.468 -0.107
8 Annoying trash talker 117 0.327 Commish 112 0.389 -0.558
9 WFAN long time listener 118 0.506 Commish 120 0.403 0.928
9 Draft mis-informer 165 0.411 Offers stupid trades 119 0.29 1.096
9 Knowledgeable Fan 70 0.223 Unbearable good 131 0.334 -0.997
9 Happy Fat Guy 118 0.283 Bad year after year 105 0.394 -0.999
9 Offers stupid trades 119 0.29 Draft mis-informer 165 0.411 -1.096
9 Draft drunk 121 0.379 New Guy 124 0.385 -0.055
9 MASH Unit 103 0.191 Annoying trash talker 78 0.374 -1.462
9 Commish 120 0.403 WFAN long time listener 118 0.506 -0.928
9 New Guy 124 0.385 Draft drunk 121 0.379 0.055
9 Bad year after year 105 0.394 Happy Fat Guy 118 0.283 0.999
9 Unbearable good 131 0.334 Knowledgeable Fan 70 0.223 0.997
9 Annoying trash talker 78 0.374 MASH Unit 103 0.191 1.462

A little extra explanation on the Monte winning pct.


Imagine that the average player scores 20pts/week. That is what the diagram displays. Add 4pts to each bin, and let’s say that’s Tom Brady’s score distribution. The average player in the Monte win pct, is 0.500. Let’s say Tom Brady is 0.63. If we dropped 100 balls in each the average player’s bin, and 100 in Tom Brady’s bin. And we subtracted balls in average player’s bin, from Tom Brady’s bin, and vice versa. Tom Brady should have 13 extra balls in bins where his scores are higher than the average player. That is what I believe the Monte numbers are to be interpreted.

Now imagine that the average player scores 20pts/week. Now let’s say he has a team mate. So is the team going to score 20 or 40 pts? Obviously 40pts. What if they face a team that averages 21pts a game, each? That means they will average 42pts a week. Does this mean our intrpeid first team that they are doomed to lose this game because 42 Obviously no, because they dont always score 40pts, and the other doesnt always score 42pts. That’s where the difference in Monte winning pct comes in.

Let’s say instead of pts, we say both players on first team are Monte 0.500. They are average players. If they faced other average players on another “Monte AVERAGE” team (comprised of monte average players), they have an equal chance of winning or losing. But the other team in our example is better than the average team. Let’s say each player on second team is 0.510, or 0.10 better than a player on the first team. Does this mean that they have a 0.51 or 51 chance of winning or the difference between the 2 players(0.010/each * 2 players = 0.020 difference, higher probablility to outscore the other team), which is supposed to how much more likely they are to outscore the other team. Which in this case, the other team is our hypothetical Monte average 0.500 winning percentage team. But a similar case can be made for team that aren’t average. Because they are both measured from this hypothetical average player.

You might ask who exactly is the hypothetical Monte Average player? It’s whatever player comes out of the computer simulation with a winning pct of 0.500. It means whenever the computer put him in a lineup, he was just as likely to win the game, as he was to lose the game, against another random lineup. He was even steven. And this changes depending on how good the other players are, because better Monte Players score more, and more often, than the average Monte player, teams that they are on, tend to win slightly more (See above for what good position WINS pct players have to over come, once they are put into a monte simulation). There may not even be a real average player that has winning pct of 0.500. But we could probably make up a player and his stats, where if we re-ran the simulation, he would be 0.500. However, the computer simulation, is just that, a simulation. There is a degree of error involved. As well as in real life, past outcomes don’t guarantee that the future outcomes will turn out exactly out same way. So a player at 0.503, might as well be considered our Monte 0.500 average player.

There is an relationship to Wins Pct and the Monte Probability Percentages? Even if we subtract 0.500 from WinsPct, divide by number of sqrt positions (this seems to get it closer to Monte, than by starting slots of 9) on a team, and re-add to 0.500 to get closer approximation to a player’s contribution to his portfolio beating another portfolio. But still the relationship isnt perfect. So we’ll continue examining if we can use WINS pct as a faster approximation of Monte Percentage. (Using Monte Percentage, we come up with an expected number of wins that is pretty close actual. The trick is, how accurate are our forecasted distributions. Remember we are using nothing but point scored distribution to determine win pct for one team vs another).

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